Package
|
Principal classes
and interfaces
|
Description
|
quicktime
|
QTSession, QTException
|
The
QTSession
class has calls that set up and intialize the QuickTime engine, such as
initialize
,
gestalt
, and
enterMovies
.
|
quicktime.io
|
OpenFile, QTFile, OpenMovieFile, QTIOException
|
Contains calls that deal with file I/O. These calls are derived from the
Movies.h
file.
|
quicktime.qd
|
QDGraphics, PixMap, Region, QDRect, QDColor, QDConstants, QDException
|
Contains classes that represent the QuickDraw data structures that are required for the rest of the QuickTime API. These calls are derived from the
QuickDraw.h
and
QDOffscreen.h
files. The QuickTime API expects data structures that belong to QuickDraw, such as graphics ports, GWorlds, rectangles, and points.
|
quicktime.qd3d
|
CameraData, Q3Point, Q3Vector
|
Contains classes that represent the QuickDraw 3D data structures that are required for the rest of the QuickTime API, predominantly the tweener and 3D media services.
|
quicktime.sound
|
SndChannel, Sound, SPBDevice, SoundConstants, SoundException
|
Contains classes that represent the Sound Manager API. These calls are derived from the
Sound.h
file. While some basic sound recording services are provided, for more demanding sound input and output the sequence grabber components and movie playback services should be used.
|
quicktime.std
|
StdQTConstants, StdQTException
|
The original QuickTime interfaces on the Mac OS are contained in a collection of eight header files that describe the standard QuickTime API. As such, nearly all of the functions defined in these files are to be found in classes in the
quicktime.std
group of packages.
|
quicktime.std.
anim
|
Sprite, SpriteWorld
|
Classes that provide support for animation. QuickTime can be used as a real time rendering system for animation, distinct from a data format--that is, the movie. Thus, you can create a graphics space (
SpriteWorld
) within which characters (
Sprite
objects) can be manipulated.
|
quicktime.std.
clocks
|
Clock, TimeBase, QTCallback
and subclasses
|
Contains classes that provide timing services, including support for the creation of hierarchical dependencies between time bases, the usage of callbacks for user scheduling of events or notification, and the capability of instantiating the system clocks that provide the timing services.
|
quicktime.std.
com
|
Component, Component-
Description
|
QuickTime is a component-based architecture, with much of its funtionality being provided through the creation and implementation of a particular component's API. This package contains classes that provide basic support for this component architecture; a full implementation is forthcoming.
|
quicktime.std.
image
|
CodecComponent, QTImage, CSequence, Matrix
|
Contains classes that present the Image Compression Manager. These classes provide control for the compression and decompression of both single images and sequences of images. It also contains the
Matrix
class, which (like the
Region
class in the
qd
package) is used generally throughout QuickTime to alter and control the rendering of 2D images.
|
quicktime.std.
movies
|
AtomContainer, Movie, MovieController, Track
|
Contains the principal data structures of QuickTime, including classes that represent QuickTime atom containers, movies, movie controllers, and tracks--all essential for creating and manipulating QuickTime movies. A movie containing one or more tracks is the primary way that data is organized and managed in QuickTime. A
Movie
object can be created from a file or from memory and can be saved to a file. The
MovieController
class provides the standard way that QuickTime data (movies) are presented and controlled.
AtomContainer
objects are the standard data structures used to store and retrieve data in QuickTime.
|
quicktime.std.
movies.media
|
DataRef, Media
and subclasses,
MediaHandler
and subclasses
, Sample
Description
and subclasses
|
A
Track
object is a media neutral structure, but it contains a single
Media
type that defines the kind of data that a
Track
is representing. The
Media
,
MediaHandler
and
SampleDescription
subclasses describe the various media types that QuickTime can present.
Media
classes control references to data that comprise the raw media data.
|
quicktime.std.
music
|
AtomicInstrument,
NoteChannel, NoteAllocator
|
Contains classes that deal with the general music architecture provided by QuickTime. This architecture can be used to capture and generate music (MIDI) events in real time, customize and create instruments, and eventually provide your own algorithmic synthesis engines.
|
quicktime.std.
qtcomponets
|
MovieExporter, MovieImporter, TimeCoder
|
Contains classes that interface with some of the components that are provided to supply different services. The import and export components are supported, as are tween and timecode media components.
|
quicktime.std.sg
|
SequenceGrabber, SGVideoChannel, SGSoundChannel
|
Contains classes that implement the sequence grabber component for capturing video and audio media data.
|
quicktime.util
|
QTHandle, QTByteObject, QTPointer, UtilException
|
Contains classes that represent utility functionality required by the general QuickTime API. The most commonly used feature of this package is a set of classes for memory management from
Memory.h
. These classes typically form the base class for actual QuickTime objects.
|
quicktime.vr
|
QTVRConstants, QTVRInstance, QTVRException
|
Contains classes that represent the QuickTime Virtual Reality API. The package contains all the QuickTime VR interface constants, the
QTVRInstance
class and some QTVR callbacks for presentation of QTVR content.
|